REVIEW: Marvel vs. Capcom 3

Marvel vs. Capcom 3 Box ArtFor fighting game fans and comic book aficionados looking to duke it out with their favorite characters, Marvel vs. Capcom 2 has been the venue for these classic battles for the last decade. Concidered by most to be the greatest Marvel-based video game ever made, MvC2 has been played and analyzed to death with fans clamoring for a sequel. As the years passed, the Marvel video game license left Capcom's hands and jumper from publisher to publisher until the idea of a sequel was nothing more than a pipe dream. Last year that all changed. Through dark magics that only Doctor Strange could comprehend, Marvel vs. Capcom 3 was announced and the hype has been building to critical mass ever since. Personally, I've been soaking up any information I could lay my hands on: from character reveal trailers, to developer interviews, to making a WWE-style smack talk video to win entry into a pre-release tournament, I just had to get my hands on the game. And by the Eye of Agamotto, dear readers, you are in for a treat! 

Marvel vs. Capcom 3 has comic book personality emanating from every pore. Rather than rehashing old fighters, the majority of the cast this time around is brand new to the series.  Newcomers like Date from Devil May Cry and Arthur from Ghouls N’ Ghosts bring the heat to the Capcom side of things, while Marvel boasts fan-favorites like MODOK, Deadpool (who constantly breaks the fourth wall, of course), and X-23. And from new characters to old favorites, each fighter has a distinct personality. Written by Marvel scribe Frank Tieri, Marvel vs. Capcom 3 has given their characters the gift of a unique voice. Characters will call out each other’s names when tagging their partner in, or if two characters have a history they may quip back and forth with some custom smack talk. It’s a small addition in the grand scheme of things, sure, but the little touches of dialog and story help to sell the feeling that, yes, I am totally controlling the Spider-Man and Wolverine I read every month.  The writing will put a smile on your face and send your comic fan senses tingling.

With 10 years of playtesting and several more fighting games under their belt, Capcom really took their time refining the combat system for Marvel vs. Capcom 3.  The controls have been somewhat simplified, making it one of the most accessible fighting games created. Instead of the infamous six-button attack controls, there are now three main attack buttons, a dedicated button to launch your opponent in the air, and two partner buttons. From the button-masher to the seasoned tournament veteran, everyone I’ve seen with the game in their hands has been able to produce some impressive combos with little effort. For those of you that want it easier, Capcom has included a “Simple” control mode, where a single button push will link together combos or execute one of the over-the-top hyper moves. Chunks of the Internet are already clucking about how easy it is to perform cool moves, like that somehow decries the viability of the game. In practice, the new control scheme allows players from all levels of expertise to pick their teams, go at it, and have fun.

Marvel vs. Capcom 3 Phoenix

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

All of the Marvel vs. Capcom combat staples are back with a few new additions. Hyper combos, partner assist attacks, and team building strategy are still key parts of the game, but two new additions to the core combat mechanics create some exciting fights! First, there are the Team Aerial Combos. Knock your opponent into the air with the press of a button, follow it up with a few hits, and with another press you can tag in one of your partners and continue the combo chain. The aerial combos do a nice chunk of damage, are not too difficult to pull off, and look really cool in action.  The other new addition if the X-Factor system, which acts as a sort of “comeback” mechanic. If you find yourself in a tough spot, press all four attack buttons and your character will glow red, gaining extra speed, damage, and health regeneration. You only get one use per match, and X-Factor becomes more effective the less life you have, so you’ll have to strategize. Do you use X-Factor early to take out a character that’s giving you trouble, or do you save it for that last-minute comeback? This extra layer of strategy can make for some nail-biting matches during those precious final seconds.

In the graphics department, Marvel vs. Capcom 3 is a real beauty to behold. Yes, MvC2 is classic and has a huge cast of characters, but the sprite artwork is really starting to look dated. The new cast is rendered in glorious 3D, with a strong comic book ascetic permeating every corner of the game. Normal hits and hyper combos produce fantastic light shows on the screen that will have you ooh-ing and ah-ing at the screen constantly. Everything from the backgrounds to the characters are totally gorgeous, making MvC3 one of the most graphically impressive fighters I’ve ever played.

 Marvel vs Capcom 3 Spider-Man X23 Wolverine 

The game is chock full of modes and tools for those of you looking to take the fight beyond the standard arcade mode. New to the series is Mission Mode, where the game will teach you combo attacks of gradually increasing difficulty. Want to step up your game even further? Well then Training Mode is the place for you. Featuring a extremely comprehensive list of training dummy controls, you can recreate nearly any gameplay situation and figure out how to get out of tight spots. There is even an option to simulate network lag, for you online fighters.  

Speaking of online, the handful of games I've been able to play over the Internet so far have been, so far, lag-free. Simply enter the Online Mode and select if you want to play a ranked match or a friendly game and the included matchmaking service will partner you with a player of comperable skill. Each player is issued a License which tracks your gameplay style, giving you a report of your strengths and weaknesses. You're able to view your opponent's License before the start of a match, allowing you to get a sneak peek at what to expect from the match. The more you play, the better grasp Marvel vs. Capcom 3 has of your gameplay preferences, and the better chances of you getting matched up with a player of comperable skill. The major downside of online is the exclusion of a Spectator mode for lobby matches. In a friendly lobby, where up to six players can join, you're stuck watching only the life bars of the current match until it's your turn to fight. Capcom has mentioned this feature may be added with a patch down the road, but it's still a sticking point for those that like to get a few rounds in with their friends.

Unlike MvC2, where only a handful of fighters were viable for competitive play, every fighter in MvC3 has been tweaked and balanced to hold their own. Time will tell once the hardcore players get some time in with the game, but from my experiences so far every character feels very powerful and really fun to play.  Load up the game, pick your favorite characters, and have a blast fighting it out. You can’t ask for much more than that. Easily the most fun and accessible fighter Capcom has made, Marvel vs. Capcom 3 is sure to delight and entertain players for years to come.  See you all online! 

Graphics: 5 Stars | Gameplay: 5 Stars | Overall: 5 Stars

Bonus Round: Here's the WWE-style video I made to win entry in a pre-release Gamespot tournament. Directed by our very our Ron Richards! 


Josh Richardson is the resident iFanboy joystick junkie. Check out more of his thoughts on video games, comics, and other general mischief over at Twitter.

 

Comments

  1. Can’t wait!

  2. Preordered my copy and I can’t wait to pick it up on my lunch hour! I love it when I hear great reviews for games I’ve taken the risk of preordering, but MVC3 was a sure bet in my book

  3. Hardcore fans don’t need any convincing (my CE version is waiting for me at home), but to the casual player who is a comics fan, think of it as a collection of digital action figures.  When you buy a figurine or action figure how many points of articulation does it have or poses can you put it in?  How many costumes come with the figure?  How many phrases does it say?

    Assuming you’re a Marvel-only fan, you’re getting 20+ Marvel characters (counting DLC, bosses, and cameos) with 5 themed costumes each (not just pallet swaps in many cases) and DLC costumes on the way (like Iron Patriot, Commander Rogers, etc), each with extensive movelists, voice acting, taunts, character specific comments, special effects, endings, and sound track.  You get a model viewer-mode to look at all the work that went into the character’s digital avatar and a deep training mode that lets you setup any in-game situation.  Your collection comes with some iconic playsets like the Helicarrier or Marvel’s NYC (including the Daily Bugle and the Baxter Building).  This is all going to be rendered in more detail than nearly any other videogame genre because the characters are the stars and the main asset in fighting games, these heroes aren’t going to look any better in a MMORPG, action adventure title, or a movie license game.  And imagine if you actually love the game too!

    Mainstream comics fans typically buy comics for the characters, the art, and the story.  A figurine collecter may get the character and the art.  MvC3 gives you lots of beloved characters, tons of multimedia art, and a great game to boot.  Even if you’re not a hardcore fighting game fan, if you’re into Marvel, this is worth getting.

  4. This game does look amazing but unfortunately my taste for fighting games seems to have disappeared.  Every one I’ve tried to get into recently has lost my interest before the first round was over.  I loved Marvel vs Capcom 2 back in the day but even that I tried again when it was released digitally and it couldn’t grab me again.

    I see they have no plans of releasing a demo for this game and I am too skeptical to buy it at full price.  Maybe I’ll give it a go when it drops in price.

  5. I have a Wii.

    I’m sure there’ll be a new Monkey Ball game sometime soon.

  6. 10 years in the making and yet not even as close to entertaining as the wonder that is BlazeBlu.

    I’ll actually give Capcom a chance when they don’t rip off their artists and decide to actually pay them like a human being.

  7. I probably won’t pick this up right away, but I loved the second game on the Dreamcast.  I’ll definitely check it out during a gaming lull.

  8. @RacMcCloud: You had your chance!

    Must get money…..steal….rob….to get this game! 

  9. The other problem I find with this game is the further commercialization of the marvel characters into the mainstream, particularly the gaming community. Never been a fan of gamers pretending to know who Cable is without understanding why he’s such a ridiculous character.

    Gamer: “OH NO YOU DI-INT! CABLE DA BOMB STOOPID! HE GOT THAT L8Z3RZ! WHOOL KILL ERBODY!”
    Me: “Not Shadowcat.”
    Gamer: “who?”

    *Sigh* And this is in line at a game shop. Haven’t been to a gaming shop since.

  10. I CANT BEAT FREAKIN GALACTUS!

  11. Confirmed costume changes for some Marvel characters: Classic Thor, Captain Steve (with non-circular shield) and Iron Patriot!

    http://kotaku.com/#!5760940/get-ready-to-play-dress+up-with-marvel-vs-capcom-3/gallery/20

  12. Got this pre-ordered, expecting it to arrive Friday. Excited!