X-FORCE #11
Review by: Templar
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Size: pages
Price: 2.99
This review contains spoilers, click here to read
This is pretty much a transitional issue, and does a pretty good job of introducing new villains by tying them in somehow with old villains, which I realized during Spider Man's "Brand New Day" was at least my preferred method of villain introduction. Pot shots aside, I'm still interested in this book and I find that kind of... funny. I didn't really like the first arc all that much, but stuck with it. The second was much better. And now, I like the additions to the team in Domino and (sort of) Vanisher. I like the idea of using Caliban, and somehow didn't really see his "return" coming, even though when you think back, one realizes they killed him awfully quick, which bodes.... something, usually. I like the idea of raising old zombie mutants, too. It definitely has the potential to be fun. And if the story points are consistent, the characters brought back will be ones we haven't seen for a while. I seem to remember something after M-Day about recent corpses of mutants not carrying the X-gene, and not many of those alive after M-Day who kept it have died. Maybe... what? 10 or 20 mutants? That's hardly an army, so I expect to see the dredge up some oldies and, hopefully, goodies. The one real minus for this issue, other than it being laregly set-up, was the art in some of the flashback scenes. I have no problem with different styles when you're telling stories from two different times, but the lack of detail on some pages really got to me. Nothing to burn the house down over, though. This is still a fine book.
Story: 3 - Good
Art: 2 - Average
Art: 2 - Average
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