BATMAN: THE DARK KNIGHT #15

Review by: Josh Elliott

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You know that feeling you get when you’re watching TV and you realize that there’s only 10 minutes left in the show, and they can’t possibly wrap this thing up in time? You die a little inside when you realize you’ll have to hang on for Part 2 in order to see the end of the story.

Well, you’ll definitely get that feeling while reading Batman: The Dark Knight #15. The problem is, DC has been teasing new artist Ethan Van Sciver and a Mad Hatter storyline to start at the end of January, meaning we know this issue is the end of the Scarecrow.

And it’s a real shame, because every page of Batman: The Dark Knight #15 smacks of a writer trying to do too much with too little room. Gregg Hurwitz races through everything and turns two issues worth of material into a lackluster sprint to the finish that cuts the legs out from under this otherwise decent Scarecrow arc.

Earlier in this story, Batman and Scarecrow had an all-out brawl that took a lot out of both of them. Batman was damaged so badly that he couldn’t fight off a pack of street thugs, while Scarecrow had his jaw ripped apart. It was bloody, it was brutal, and it was awesome.

Turns out Scarecrow threw everything he had into Round 1, because Round 2 is about as easy a win as you’ll ever see for Batman. Jonathan Crane goes out with a whimper, and the story is wrapped up with a shoddy, hurried bow.

While Hurwitz faltered, artist David Finch remained solid to the end. There’s nothing to really stand out, but the body of work is consistent. He’s established an earthy, dark mood for the whole arc, and while the writing and the space in this issue rob him of more opportunities to draw his blood-drooling Scarecrow, he deserves a nod for holding up his end of the story.

Let’s hope Hurwitz can improve on the pacing of his story with the Mad Hatter coming up.

Story: 2 - Average
Art: 3 - Good

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